Pulp Alley Card Maker

Leader/Sidekick/Ally/Follower/Gang auto-set Level (and Health, below) from the Core Rules p. 8-9 table when you pick Card Type — you can still hand-edit it after.

Stats

Combat
Challenge
Brawld
Mightd
Shootd
Finessed
Dodged
Cunningd
Health

Track: d10 → d8 → d6 → Down → Out

Abilities

Start typing a name to autocomplete abilities.

Gang cards see a filtered list of the 6 Gang-only abilities plus the abilities gangs are allowed to take.

You can rename an ability to fit your character — its rules text stays locked to the official wording.

Flavor (optional)
Portrait Image

Drag the image directly on the card preview to reposition it.

Based on the Pulp Alley 2E League Roster rules (p. 8): every league starts with 10 roster slots. Leader = 0 slots (only 1 per league), Sidekick = 3 slots (normally only 1), Ally = 2 slots, Follower = 1 slot. Perks permanently remove slots from the pool. Associates (p. 27) cost 1 slot each.

0 / 10 slots used

Colleagues

No colleagues yet. Save some characters in the Card Designer first, then add them here.

Perks

No perks selected. Perks are optional — see the Perk Library to browse all 36.

Associates

Non-character support cast (p. 27) — a helpful butler, bartender, mentor, and so on. Each costs 1 roster slot and picks 2 different Associate Abilities (p. 28). A league normally starts with at most 2.

No Associates yet.

Cards render at true Standard Playing Card size (2.5″ × 3.5″) on an A4 page with crop marks. Print at 100% scale / “Actual size” — do not use “Fit to page.”